Tuesday, August 20, 2013

Grim World: Gaming Supplement for Dungeon World & FATE Core


Grim World is a dark fantasy supplement for the Dungeon World and Fate Core systems. It's full of 6 new class playbooks, full color character illustrations, and more!
Backing at any reward level gets you instant access to 6 class playbooks! Check the Updates tab for the download. We'll be taking all of your feedback until early October to make Grim World even better! Then, if successful, Grim World will be expanded and finished with high quality art and printed in a limited edition, full color books!

Check out a free preview of the classes:

Beyond the class playbooks you can download today, we want the finished physical (and digital!) book to be bigger, better, and more menacing. The supplement will be compatible with any fantasy setting, but with a grim twist.

Enter a dark, deadly world where civilization barely survives, full of gruesome beasts, dark plots, and a sprinkle of cosmic horror. With white knight naïveté quickly leading to a horrendous death, the closest thing to a guardian is the Hunt, with their one and only law:Do less harm than good, or you will be hunted. Hunters gain access to hidden caches and lodges, where they can find new contracts, cash in hunting trophies, and occasionally feel safe for a few hours.
As a player, you’ll learn quickly that, in Grim World, everything has the +Messy tag. And a nasty appetite. Lucky for you, all classes come with powerful Death Moves, so if and when you die, it will be meaningful and always memorable. As a Game Master, it will be your job to bring this sinister, perilous world to life. You’ll want to keep 3 additional GM Principles in mind:
✴ Every village has its secrets, ✴ Every beast has its weakness,
and When a player dies, the world trembles.

  • The Battlemaster, tactical maven, gambit expert, “I have a plan.”
  • The Channeler, conduit to raw magic, elemental summoner, "I am the gateway."
  • The Necromancer, corpse crafter, hexbody, “RISE!”
  • The Shaman, totem carver, spirit binder, “Can you not hear the Murmur?”
  • The Slayer, walking arsenal, addict, “I’ll sleep when you’re dead.”
  • The Templar, red hot wrath, holy inquisitor, “Take penance, or know vengeance.”



Drakarn Battlemaster
Drakarn Battlemaster

Channeler Summoning Water Elemental
Channeler Summoning Water Elemental

Shaman
Shaman
Necromancer
Necromancer
This is some of our progress on the art for the book so far, more to come after the kickstarter (and possibly during)!

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